A conclusion: each shape that is coloured the graph represents a platform. The horizontal axis is time. The axis that is vertical the number of games released. So that the height of a form on a given time indicates the number of games released for that platform that year. The total height for the graph on a given stage shows the full total releases that year. The graph is meant to represent game releases and therefore excludes DLC, Special Edition and Compilation items. Each game is included by it for every platform it absolutely was released on. As usual we see a drop-off at the end, due to the fact we now haven’t had the opportunity to keep up with all the current game that is new. Take a moment to indicate interesting info in the graph and your contributions into the thread!
Special thanks to Kayburt in making fast work regarding the V.Flash goal! We have now every one of its games listed, though nevertheless looking for credits, covers and screenshots to fill them away.
Next up, a goal that is big achieve 5,000 web browser games. Having an increased exposure of games manufactured in flash, as Adobe is deprecating that on December 31st. Then it’ll be more difficult to document flash games as third party plugins will have to be set up, and flash portals are more likely to turn off.
Suggested sources: Kongregate, Armor Games, Not Doppler. Newgrounds is also good, though they’ve their own plugin much less likely to disappear completely.
Many Thanks in advance to all or any contributors, and let us observe how quickly we could get to 5k!
Thanks to everybody else whom aided achieve our objective of documenting 2,800 Arcade games! Which was a huge one. Whew.
Along with that we’re throwing down a goal that is new. A much smaller one, for a platform called V.Flash – a educational video game system that just had 10 games released. And so the goal is to find the working platform to 100% completion.
A new metric was added to credit listings to get an exact count of how many individuals were credited on any release that is particular!
There are several enjoyable and ways that are interesting make use of this. For instance, you can view how credits have become between sequels:
Note: where credits consist of thanks, the true numbers are shown individually. It is a distinction that is useful especially for games which have backers that may effortlessly meet or exceed the amount of designers. e.g., FTL: Faster Than Light has 1,053 credits, Zoek links 1,046 of that are backers/thanks.
Some updates to kick off 2020!
First, unique thanks to MobyGames factor hoeksmas, whom added hundreds of lesser known Apple II games and screenshots towards the database! Helping make MobyGames the most accurate and complete collection of games posted for the Apple II.
Now onto web site updates:
- Optimized API queries (approx. 15x faster!)
- Behind the scenes infrastructure work with the API (moving to a brand new system soon that’s easier to measure and develop)
- Enhanced page responsiveness for smaller screens (mobile)
- SEO tweaks to help improve our hopefully results on Google ( if you should be A search engine optimization wizard and possess any suggestions, please contact me)
- Changed credits display on combined game pages to exhibit credits for the release that is firstended up being showing info through the very first platform, alphabetically)
- Removed critic/user score overview part from game pages (discussion)
- Fixed combined game pages that have been displaying the first platform that is alphabetical release date within the page name
- Fixed problem with types getting improperly cached
As per tradition, we show you the database visualization! Authorized by the MobyGames API.
( Click to enlarge)
An explanation: each shape that is coloured the graph represents a platform. The axis that is horizontal time. The axis that is vertical the amount of games released. And so the height of the form on a provided point in time shows how many games released for that platform that year. The height that is total of graph on a provided stage shows the total releases that year. The graph is intended to express game releases and so excludes DLC, Special Edition and Compilation items. It will include each game for every platform it had been released on.
Notable changes since a year ago: – Where last year we had to LibreOffice to make the graph because of restrictions in succeed, we hit some more since. I made the decision to create my personal code to draw the graphs and nicely colour everything. Causes it to be look better too with a few nicer anti-aliasing. – As usual we see a drop-off by the end, mainly because we haven’t been able to maintain with all the current new game releases. – Take a moment to indicate other interesting info in the graph!
[All data extracted from MobyGames. Of course, the graph is just as complete as our database is. Come help us if you can!]
Another another 52 weeks’ (well, almost) worth of gaming opportunities year. Like in previous years, let us reminisce at our video gaming experiences of 2019 and share which games we liked playing the most with this 12 months.